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Augmented and Virtual Reality: Future will Change the Learning Experiences

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Thanks to augmented reality (AR) and virtual reality (VR) or the emerging technologies we witness, these have a very great chance to change education processes significantly and make education more interesting. These woven technologies try to expand and make flexible students’ learning experiences with the hand of digital content overlaid into the real world (AR) to experience the world as it is and simulated environments (VR).

Augmented Reality

AR is the association of a digital world with real objects by imposing on the surroundings the digital information and media. The students will have to look at their phone, tablet, or AR glasses in order to see the superimposed results of real and virtual elements. Taking an archaeology course as an example, students have an opportunity to explore the three-dimensional architecture and artifacts by means of their augmented reality glasses that are employed right on the classroom ground.

AR may also be used by doctors to depict during surgery a demonstration of different procedures and modes of treatment. Students in medical school could use AR to purely view detailed anatomical models and labels overlaid on an actual human body. AR has the power to compensate for the impossibility of grasping abstraction by making it actively learnable. Fill out the application form of Tech Gaming Edu to seek in depth about Virtual Reality and Augmented Reality and many more other future oriented skills.

Virtual Reality

VR relies on stereoscopic displays to create an illusion that the virtual environment is reality, and motion tracking to give the whole experience a feeling of being in the virtual environment. Through the VR headset, students are immediately immersed into a virtual world featuring digitized content and places they can explore in a life-like experience. For instance, VR reconstruction of ancient Rome could be shown to the history students so they could have the possibility to catch the streets of Rome with the first person point of view. As astronomy students look around it, they might be taken by a virtual journey to galaxies, solar systems, and planets; not possible in the real world. VR restructures learning from an initial abstract exercise into an all-immersive one.

Conclusion

In conclusion, AR and VR gives us the ability to discover any place, object and scenario that is unapproachable in our surrounding world. One of the best features in virtual reality platforms is that by using them, students can safely explore the world of hazardous materials conveniently, they can even practice medical procedures or any-time travel and visit any place across the universe. Moreover, AR and VR permit different students to have a go at the same content at the very same time so that they can work together contributing to each other’s knowledge.  Fill out the application form of Tech Gaming Edu to seek in depth about Virtual Reality and Augmented Reality and many more other future oriented skills. Students can communicate via group AR/VR experience, and this boosts teamwork and communication competencies.

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